E.L. James may have written Fifty Shades of Grey with Robert Pattinson and Kristen Stewart in mind as the erotic novel's protagonists Christian Grey and Anastasia Steele, but with all the recent relationship troubles between the Twilight couple, this seems unlikely. Even though Fifty Shades of Grey started out as a piece of Twilight fan fiction, many fans have their own ideas as to who should play the dazzlingly hot and mysteriously kinky billionaire. The movie adaptation of Fifty Shades of Grey is the hottest property in Hollywood right now, and many actors - both big and small names - are tripping over each other to get a part in the movie. While the Twilight couple was initially the favorite to take up the role, after the negative attention they've been receiving since Kristen Stewart's cheating episode, their favor has dropped considerably - and E.L. James no longer wants the pair in the movie adaptation of her books. But never the less there are plenty more actors to choose from for the role of shy, innocent Anastasia Steele and the mysterious, sexy Christian Grey.
The potential candidates for the role of Ana Steele include Mila Kunis, Emma Watson and Scarlett Johansson. Even Angelina Jolie wants a role in the movie! Ryan Gosling from The Notebook is said to be the bookies' favorite for the part of Christian Grey, with Vampire Diaries' Ian Somerhalder not too far behind. The hype surrounding the movie Fifty Shades of Grey is like nothing we've ever seen before, where even the adaptations of the Harry Potter series or even The Lord of the Rings didn't receive the kind of attention that E.L. James's erotic trilogy does. Perhaps it's the adult nature of the books that make them so appealing to the general public - rather than releasing another children's or young adult adaptation as the next big thing. Fifty Shades of Grey is a book that has hit the world by storm, sprinting up to the number one position with increasing sales weeks on end, whipping all other summer reads into submission. Even after weeks at the top, Fifty Shades is not going anywhere. The popularity of the books can only mean that the movie is already a guaranteed success before it's even been cast - meaning any actor or actress in Hollywood wants a part in the action. You don't need to be a psychic to know that the movie is guaranteed to break all the box office records upon its release!
Wednesday, 12 September 2012
Tuesday, 11 September 2012
Review: Transformers: Fall of Cybertron
Well we promised a full review of Transformers: Fall of Cybertron, and here it is. We'll be covering, the single player, multiplayer, and Escalation mode. Click through to read everything we can possibly pack into a review without giving away any of the goods on the game!
We've had the opportunity to play Transformers: War for Cybertron on the Xbox 360 and have to say, that this game is great for fans of the franchise and people who've never played a Transformers game before. Just starting up in the game you get immersed into the world of Cybertron and the battle between Autobots and Decepticons. The story engulfs you and the game just sucks you in and before you know it, 4 hours have gone by and you've only cracked the surface of what this game has in store.
Initial impressions:
For starters to get this out-of-the-way, I've played the previous two installments of Transformers developed by High Moon and Activision, and they've progressively gotten better, the third installment takes all of the learning from the first two and pushes it even farther, in just about every department. Transformers: Fall of Cybertron feels like the most polished Transformers game yet and that makes getting immersed in the story and gameplay, that much easier for players.
Game play:
Jumping right in the controls are familiar for anyone who has played a first or third person shooter/action game before. Since you don't have to really worry about figuring out which button shoots and which button jumps you can quickly get started in the game. The game also sneaks in some instructions on critical controls (like transforming) so while you're getting into the action you're also learning how to get better at controlling everything. I personally like this approach instead of the traditional "tutorial" mode that has you run through obstacles or play a "dummy" mission just to teach you how to play. I want to get in the game and fast, so giving me quick pointers on what certain buttons do, or how to interact with elements is a much better way to go about it in my book.
Graphics:
Transformers: Fall of Cybertron is powered by the Unreal3 game engine and the Havok Physics engine. There isn't much more that can be said about the Unreal3 engine other than it powers just about every top-tier title on the market and we all know what it can do. In this case it really makes Cybertron come alive, from the interiors of ships to the moving and "transforming" walls on Cyberton, all the way to the details on the individual Autobots and Decepticons.
The Havok Physics engine adds a lot of great effects with gravity, explosions, falling bodies and moving elements and it's great to see that it has come a long way from games like the Starwars the Force Unleashed. It is great to see destroyed Decepticon parts flying and bouncing around as you plow your way through levels.
The environments themselves are not the typical "lush jungles" or "rubble filled cities", the game is set on the high-tech home world Cybertron. That means everything is metal and it feels like an inside out space ship, as you walk around there are terminals and piping but you look up and can see the vast skyline.
The character modeling is great for the main playable characters, and the more notable bosses. There is a bit of redundancy when it comes to the random no-name Autobots that you meet along the way. The enemy character models are about the same, as you go through the levels you're introduced to specific classes of Decepticons, and you'll see a lot of them. There are differences between the classes, but not the bots within the class, so you'll certainly see hundreds of the same Decepticons, but then again, that is exactly how the Cartoon was so you can't really complain.
Single Player Campaign:
Full disclosure here, I haven't beaten the entire game yet, but every time I power up my console, I play through at least one more chapter of the game because it sucks me in!
The single player campaign is centered around the Autobots attempting to flee from Cybertron and the take over of Megatron and the Decepticons. You are faced with the challenge of protecting the Arc and getting it off planet to save the Autobot race. This is the most pivotal part of the Transformers story line and is what eventually leads the battle to our Earth. The campaign does a great job of making you feel that it is really important and everything you do, every challenge you face is bringing you one step closer to being the hero of the Autobots. Of course, it's not easy, even on Normal you're going to die, a lot, but luckily you can quickly load to your last check point to try and try again, until you figure out how to get passed those darned Decepticons.
The campaign progresses you through different Autobots that you can control. Each Autobot has their own unique characteristics and play style, if you try to run in and destroy everything with Bumble Bee like you do with Optimus Prime, you're going to fail. The campaign also does a great job of introducing new enemy character classes, each with their own methods of acting and fighting. You have to constantly adapt to what the game is throwing at you and one style of play just will not get you through this game.
Multiplayer:
The multiplayer portion of this game is something that I was really looking forward to playing and getting in to. Jumping in to battle as an Autobot or Decepticon is always a great feeling and having to deal with different play styles and techniques offers a challenging twist. As a Transformer you have two modes for your character, full robot or vehicle mode, each offering its own advantages and disadvantages.
You have to stick with your team in this game, more so than in games like Call of Duty, or Battlefield. You have to rely on your team mates to help you destroy the oncoming enemy team. If you're a "Destroyer" and you go up against an "Infiltrator" and a "Scientist" you're going to lose. The "Scientist" will sit back and heal the "Infiltrator" and even if your "Destroyer" has better weapons you're not going to be a match for a constantly healed bot.
The main game modes are the standard Team Death Match, Conquest, Capture the Flag and Headhunter. Each one is played on the vast landscape of Cybertron, with each map having its own unique terrain and challenges. The maps are huge, and you're going to need to use both your robot form and vehicle form to navigate them. The maps do offer a lot of choke points and areas for all out battles, but you could easily get lost on a few of them and never see an enemy.
Escalation Mode:
Simply put this is co-op / Horde mode that's been in previous (and multiple other) games. You pair up with up to three friends (four players total) to face off against waves of oncoming enemies. Similar to the Call of Duty style of Special Ops, you get to purchase upgrades and enhancements between waves based on how much carnage you've handed out. It is a lot of fun and with the different bot choices you make you get different abilities and need to use different play stiles which certainly increases the replayability.
Character Customization:
I've read all about the character customization, and the idea of building my own Autobot / Decepticon with the abilities that I want and the look that I want really appealed to me. At this point, the customization could use some more improvement, even though I'm used to unlocking additional "skins" or enhancements for my character through leveling, I just felt that the number of choices were limited. You can't really combine abilities of specific classes so you're locked in to a set of abilities from the get go. There are a limited number of head/torso/arm/shoulder/leg combinations, that although sizable, doesn't really allow you to create a "truly unique" robot. Yes you can customize the color (Autobot and Decepticon options) and you can apply different decals, but I guess I just wanted more variety. you also don't really customize your vehicle form other than color and weapon, so if you are an Infiltrator in vehicle form you'll see four more like you during any game.
Summary:
All things considered Transformers: Fall of Cybertron is a great way to kick off the video game release cycle for this year (see what we did there?). The game is fun, fluid, action packed and adds some refreshing play to tried and true game modes. The different classes and different play styles of each reminds you of Team Fortress, with game modes taken from Call of Duty and Gears of War, mixed with a dash of Twisted Metal thrown in for good measure.
The single player is challenging, but not demoralizing. The multiplayer is vast and action packed. The Escalation mode enhances a great game mode with classes and vehicles. All in all the game hits all the right buttons all the right ways.
Recommendation:
This game is a definite BUY
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We've had the opportunity to play Transformers: War for Cybertron on the Xbox 360 and have to say, that this game is great for fans of the franchise and people who've never played a Transformers game before. Just starting up in the game you get immersed into the world of Cybertron and the battle between Autobots and Decepticons. The story engulfs you and the game just sucks you in and before you know it, 4 hours have gone by and you've only cracked the surface of what this game has in store.
Initial impressions:
For starters to get this out-of-the-way, I've played the previous two installments of Transformers developed by High Moon and Activision, and they've progressively gotten better, the third installment takes all of the learning from the first two and pushes it even farther, in just about every department. Transformers: Fall of Cybertron feels like the most polished Transformers game yet and that makes getting immersed in the story and gameplay, that much easier for players.
Game play:
Jumping right in the controls are familiar for anyone who has played a first or third person shooter/action game before. Since you don't have to really worry about figuring out which button shoots and which button jumps you can quickly get started in the game. The game also sneaks in some instructions on critical controls (like transforming) so while you're getting into the action you're also learning how to get better at controlling everything. I personally like this approach instead of the traditional "tutorial" mode that has you run through obstacles or play a "dummy" mission just to teach you how to play. I want to get in the game and fast, so giving me quick pointers on what certain buttons do, or how to interact with elements is a much better way to go about it in my book.
Graphics:
Transformers: Fall of Cybertron is powered by the Unreal3 game engine and the Havok Physics engine. There isn't much more that can be said about the Unreal3 engine other than it powers just about every top-tier title on the market and we all know what it can do. In this case it really makes Cybertron come alive, from the interiors of ships to the moving and "transforming" walls on Cyberton, all the way to the details on the individual Autobots and Decepticons.
The Havok Physics engine adds a lot of great effects with gravity, explosions, falling bodies and moving elements and it's great to see that it has come a long way from games like the Starwars the Force Unleashed. It is great to see destroyed Decepticon parts flying and bouncing around as you plow your way through levels.
The environments themselves are not the typical "lush jungles" or "rubble filled cities", the game is set on the high-tech home world Cybertron. That means everything is metal and it feels like an inside out space ship, as you walk around there are terminals and piping but you look up and can see the vast skyline.
The character modeling is great for the main playable characters, and the more notable bosses. There is a bit of redundancy when it comes to the random no-name Autobots that you meet along the way. The enemy character models are about the same, as you go through the levels you're introduced to specific classes of Decepticons, and you'll see a lot of them. There are differences between the classes, but not the bots within the class, so you'll certainly see hundreds of the same Decepticons, but then again, that is exactly how the Cartoon was so you can't really complain.
Single Player Campaign:
Full disclosure here, I haven't beaten the entire game yet, but every time I power up my console, I play through at least one more chapter of the game because it sucks me in!
The single player campaign is centered around the Autobots attempting to flee from Cybertron and the take over of Megatron and the Decepticons. You are faced with the challenge of protecting the Arc and getting it off planet to save the Autobot race. This is the most pivotal part of the Transformers story line and is what eventually leads the battle to our Earth. The campaign does a great job of making you feel that it is really important and everything you do, every challenge you face is bringing you one step closer to being the hero of the Autobots. Of course, it's not easy, even on Normal you're going to die, a lot, but luckily you can quickly load to your last check point to try and try again, until you figure out how to get passed those darned Decepticons.
The campaign progresses you through different Autobots that you can control. Each Autobot has their own unique characteristics and play style, if you try to run in and destroy everything with Bumble Bee like you do with Optimus Prime, you're going to fail. The campaign also does a great job of introducing new enemy character classes, each with their own methods of acting and fighting. You have to constantly adapt to what the game is throwing at you and one style of play just will not get you through this game.
Multiplayer:
The multiplayer portion of this game is something that I was really looking forward to playing and getting in to. Jumping in to battle as an Autobot or Decepticon is always a great feeling and having to deal with different play styles and techniques offers a challenging twist. As a Transformer you have two modes for your character, full robot or vehicle mode, each offering its own advantages and disadvantages.
You have to stick with your team in this game, more so than in games like Call of Duty, or Battlefield. You have to rely on your team mates to help you destroy the oncoming enemy team. If you're a "Destroyer" and you go up against an "Infiltrator" and a "Scientist" you're going to lose. The "Scientist" will sit back and heal the "Infiltrator" and even if your "Destroyer" has better weapons you're not going to be a match for a constantly healed bot.
The main game modes are the standard Team Death Match, Conquest, Capture the Flag and Headhunter. Each one is played on the vast landscape of Cybertron, with each map having its own unique terrain and challenges. The maps are huge, and you're going to need to use both your robot form and vehicle form to navigate them. The maps do offer a lot of choke points and areas for all out battles, but you could easily get lost on a few of them and never see an enemy.
Escalation Mode:
Simply put this is co-op / Horde mode that's been in previous (and multiple other) games. You pair up with up to three friends (four players total) to face off against waves of oncoming enemies. Similar to the Call of Duty style of Special Ops, you get to purchase upgrades and enhancements between waves based on how much carnage you've handed out. It is a lot of fun and with the different bot choices you make you get different abilities and need to use different play stiles which certainly increases the replayability.
Character Customization:
I've read all about the character customization, and the idea of building my own Autobot / Decepticon with the abilities that I want and the look that I want really appealed to me. At this point, the customization could use some more improvement, even though I'm used to unlocking additional "skins" or enhancements for my character through leveling, I just felt that the number of choices were limited. You can't really combine abilities of specific classes so you're locked in to a set of abilities from the get go. There are a limited number of head/torso/arm/shoulder/leg combinations, that although sizable, doesn't really allow you to create a "truly unique" robot. Yes you can customize the color (Autobot and Decepticon options) and you can apply different decals, but I guess I just wanted more variety. you also don't really customize your vehicle form other than color and weapon, so if you are an Infiltrator in vehicle form you'll see four more like you during any game.
Summary:
All things considered Transformers: Fall of Cybertron is a great way to kick off the video game release cycle for this year (see what we did there?). The game is fun, fluid, action packed and adds some refreshing play to tried and true game modes. The different classes and different play styles of each reminds you of Team Fortress, with game modes taken from Call of Duty and Gears of War, mixed with a dash of Twisted Metal thrown in for good measure.
The single player is challenging, but not demoralizing. The multiplayer is vast and action packed. The Escalation mode enhances a great game mode with classes and vehicles. All in all the game hits all the right buttons all the right ways.
Recommendation:
This game is a definite BUY
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Tuesday, 4 September 2012
Strip Clubs: Enjoy Your Experience With These Tips
It amuses people when you mention that there is a certain etiquette to enjoying strip clubs. Etiquette! In a place where the entire point is to sit and ogle women who are taking their clothes off for your enjoyment? Believe it or not, it exists. In fact, it not only exists but it can severely hamper your ability to have a good time if you choose to ignore it. Now, it may not be your fault. You may not have ever heard that there was any such way to behave. Consider this your exposure. Here are some tips that will help you have a better time the next time you hit the joints in your town.
First Tip: Tip
The best tip you can get about having a good time in strip clubs is plainly that: tip. Every night some joker is going to come through the door with just enough to buy a drink and pay the cover charge. He'll watch the dancers until the sun comes up, but he won't part with a single crinkly dollar for the entertainment. Simply put: don't be that guy. Even if the club allows you to be cheap (and many of them will), you're basically no better than the guy who stiffs his waiter or pizza delivery driver. If you do those things as well, consider a major mindset change.
Dress Well
If you were heading to your favorite dance club to potentially hook up, would you wear sweatpants and a stained shirt? Doubtful. Yet many guys think it's okay to walk into strip clubs wearing something that would be more suited to painting the garage. Have some self-respect. No, you're not going to walk out with a dancer's phone number, regardless of how you dress. That doesn't mean you can't make an effort. Some of the higher tier clubs will turn you away at the door for shabby dress.
Keep Your Hands To Yourself
It's a disrespectful way to think about it, but compare strip clubs to zoos if you must. How long do you think you would be allowed to stay at the zoo if you were leaning over the railing, attempting to pet every exotic animal you came across? The same is more or less true for these establishments. You are free to look all you want. Unless you've been given the explicit go-ahead, though, your attempts to touch are going to be met with severe disapproval. In many cases, this means being thrown out. Don't tempt the bouncer to spring into action.
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First Tip: Tip
The best tip you can get about having a good time in strip clubs is plainly that: tip. Every night some joker is going to come through the door with just enough to buy a drink and pay the cover charge. He'll watch the dancers until the sun comes up, but he won't part with a single crinkly dollar for the entertainment. Simply put: don't be that guy. Even if the club allows you to be cheap (and many of them will), you're basically no better than the guy who stiffs his waiter or pizza delivery driver. If you do those things as well, consider a major mindset change.
Dress Well
If you were heading to your favorite dance club to potentially hook up, would you wear sweatpants and a stained shirt? Doubtful. Yet many guys think it's okay to walk into strip clubs wearing something that would be more suited to painting the garage. Have some self-respect. No, you're not going to walk out with a dancer's phone number, regardless of how you dress. That doesn't mean you can't make an effort. Some of the higher tier clubs will turn you away at the door for shabby dress.
Keep Your Hands To Yourself
It's a disrespectful way to think about it, but compare strip clubs to zoos if you must. How long do you think you would be allowed to stay at the zoo if you were leaning over the railing, attempting to pet every exotic animal you came across? The same is more or less true for these establishments. You are free to look all you want. Unless you've been given the explicit go-ahead, though, your attempts to touch are going to be met with severe disapproval. In many cases, this means being thrown out. Don't tempt the bouncer to spring into action.
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Strip Clubs - What Not To Do When You Go
In general, strip clubs are usually fairly laid back places to visit. After all, this isn't Disney World. This is an establishment that, while it enjoys a rich history in the United States and around the world, certainly isn't quite "mainstream." It's adult entertainment for people who would rather watch beautiful women dance than sit at your average bar staring at the mirror. On the other hand, to say there are no rules would certainly be a mischaracterization. Most places have very strict rules to follow. Disobey them, and you'll be asked to leave. There are some other, unwritten rules, though, that you should be just as careful to avoid breaking.
Don't Stare At Others
When a person makes their first foray into the strip clubs, they expect the etiquette to be more or less the same as any other bar. While staring would probably fall into the "don't do that" category at any public place, it is to be especially avoided at these establishments. No matter how high-scale the place, there is a certain level of embarrassment that comes with visiting for some people. And these people don't want to feel as though they're on display. This is especially true when there is something that should be worth more of your attention on the stage.
Avoid Excessive Chatting
It's only natural to start talking to the dancers when they come over to you. That's fine, but many men take it far past the natural state. These men fall into one of two categories. One, they are uncomfortable and just want to bring some normalcy into the situation by chatting about this or that. This is understandable. The other category is men who believe they have a chance. There's nothing wrong with flirting with the dancers. That is, after all, somewhat of the point. Getting aggressive about it or trying to get phone numbers is another matter entirely. Save your pride, avoid embarrassment, and give the dancers a break. Leave your game face at home and just enjoy the entertainment.
Don't Be Cheap
You don't need to take out a second mortgage to afford a night out at the strip clubs, but you also shouldn't look at it as a night of cheap entertainment, either. Even if you have little interest in getting a lap or table dance, you should be at the stage, handing out tips. Make sure you bring plenty of ones. The dancers, and the management, take a dim view of those who arrive with a tight grip on their wallet.
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Don't Stare At Others
When a person makes their first foray into the strip clubs, they expect the etiquette to be more or less the same as any other bar. While staring would probably fall into the "don't do that" category at any public place, it is to be especially avoided at these establishments. No matter how high-scale the place, there is a certain level of embarrassment that comes with visiting for some people. And these people don't want to feel as though they're on display. This is especially true when there is something that should be worth more of your attention on the stage.
Avoid Excessive Chatting
It's only natural to start talking to the dancers when they come over to you. That's fine, but many men take it far past the natural state. These men fall into one of two categories. One, they are uncomfortable and just want to bring some normalcy into the situation by chatting about this or that. This is understandable. The other category is men who believe they have a chance. There's nothing wrong with flirting with the dancers. That is, after all, somewhat of the point. Getting aggressive about it or trying to get phone numbers is another matter entirely. Save your pride, avoid embarrassment, and give the dancers a break. Leave your game face at home and just enjoy the entertainment.
Don't Be Cheap
You don't need to take out a second mortgage to afford a night out at the strip clubs, but you also shouldn't look at it as a night of cheap entertainment, either. Even if you have little interest in getting a lap or table dance, you should be at the stage, handing out tips. Make sure you bring plenty of ones. The dancers, and the management, take a dim view of those who arrive with a tight grip on their wallet.
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Strip Clubs And Why Men Like Them So Much
Those not in the know often have a certain picture of the men who enjoy going to strip clubs. They imagine sleazy guys in trench coats and wide-brimmed hats, sneaking through a dark parking lot with sunglasses hiding a face covered in a week's worth of grizzled chin fur. In actuality, nothing could be further from the truth. Take a trip to one of the preeminent nude establishments in town and you'll find guys of all stripes taking in the entertainment. You'll even see a few women joining in the fun. But what is it about these places that men like so much? Let's examine the issue.
Freedom
Women in relationships often have the hardest time understanding why their men want to go to strip clubs. After all, are they not getting enough of what they need at home? But for most men, it has little to do with comparing the girls on stage with the woman they love. It has everything to do with freedom. And that's not just freedom from the "shackles" of a committed relationship. It's freedom from everything: the grind of a daily job, the responsibilities awaiting them at home, and the expectations society puts on a man. For just a few hours, all of that can be put aside. Does that make it okay for a guy to spend every night watching strippers instead of spending it with his wife? Probably not, but it's an insight.
Pressure Release
Everyone needs a way to blow off steam. Our lives today are filled with pressure. Pressure to get ahead at work, to raise good children, to keep the lawn looking the way it should. Some people release this pressure by lifting weights. Others prefer video games or sitting down with some crochet. And some men prefer to go to the strip clubs to release that valve. As long as it doesn't hurt anyone, why should it matter? Exotic dancers provide the ultimate in harmless adult entertainment. If it allows a man to forget about all of that weight on his shoulders for a few hours, it can hardly be demonized.
Male Bonding
While some men may like to visit strip clubs on their own, it's safe to say that most would rather go with a group of their friends. This is male bonding in its purest form. Guys are raised differently. To sit around talking about feelings and philosophy would be very unusual for the typical group of men. Instead, it's like a first date. You need something to do that doesn't include actually having to talk to each other for extended periods of time. Strip clubs fill this role in an almost perfect way.
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Freedom
Women in relationships often have the hardest time understanding why their men want to go to strip clubs. After all, are they not getting enough of what they need at home? But for most men, it has little to do with comparing the girls on stage with the woman they love. It has everything to do with freedom. And that's not just freedom from the "shackles" of a committed relationship. It's freedom from everything: the grind of a daily job, the responsibilities awaiting them at home, and the expectations society puts on a man. For just a few hours, all of that can be put aside. Does that make it okay for a guy to spend every night watching strippers instead of spending it with his wife? Probably not, but it's an insight.
Pressure Release
Everyone needs a way to blow off steam. Our lives today are filled with pressure. Pressure to get ahead at work, to raise good children, to keep the lawn looking the way it should. Some people release this pressure by lifting weights. Others prefer video games or sitting down with some crochet. And some men prefer to go to the strip clubs to release that valve. As long as it doesn't hurt anyone, why should it matter? Exotic dancers provide the ultimate in harmless adult entertainment. If it allows a man to forget about all of that weight on his shoulders for a few hours, it can hardly be demonized.
Male Bonding
While some men may like to visit strip clubs on their own, it's safe to say that most would rather go with a group of their friends. This is male bonding in its purest form. Guys are raised differently. To sit around talking about feelings and philosophy would be very unusual for the typical group of men. Instead, it's like a first date. You need something to do that doesn't include actually having to talk to each other for extended periods of time. Strip clubs fill this role in an almost perfect way.
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